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- Patrick Lawson (lawson14@odi.cwc.whecn.edu) wrote:
- : I was wondering if someone that had ever seen the movie casper would
- : know how they made there ghouts surface tranparnt on there back and soild on
- : their front and it's a nice look.
-
- Never seen the movie (and never will), but I can think of at least one way
- to do this....essentially you need to have two seperate polygon surfaces for
- the ghost, an interior and an exterior.
-
- Model your ghost normally, name it's polygon surface to "GhostExterior" or
- something similar...then copy all the polygons to a different layer, Flip
- them, rename the surface to something like "GhostInterior", resize them just
- a bit smaller than the Exterior polygons (by a factor of maybe .95 or so)
- and then save both layers as your Ghost object.
-
- Then in Layout's Surface panel, set your GhostInterior surface to be more
- transparent than the GhostExterior and make sure that you do NOT have
- Double-Sided clicked on for either surface...you may want to try making the
- GhostExterior edges Translucent and the GhostInterior edges Transparent.
-
- What this will all do is make the Ghost's exterior polygons more visible than
- the interior polygons so that when you look at the ghost from the front,
- you'll see the face and stuff clearly while it's back is more transparent,
- and when you look at the ghost from the back, it's face will be more
- transparent. (Does any of this make sense???)
-
- Hope this helps....
-
- --
- -David Warner
- Event Horizon Graphics
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